Basic Principles to Start Animation
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The basic principles of animation, as described by the legendary animators  Frank Thomas and  Ollie Johnston.  So, the first principle  is "squash and stretch" . This is the principle that animated objects will get longer or flatter to emphasize their speed, momentum, weight, and mass. The amount that an object squashes and stretches says something about its mass. The more squash and stretch, the softer the object. The less squash and stretch, the stiffer the object. You can also use squash and stretch to exaggerate facial expressions. To make an understanding with squash and stretch let me give you an example: if the ball gets longer, it also gets narrower; when it gets flatter, it also gets wider. and the same thing goes with cubes. If you master "squash and stretch" with cubes, the next step is to try to do it in 3D. The second principle  of animation is called Anticipation.  This is when a character prepares for an action to give the audience a clue as to what i...
